Medard Gabel— Basic Bio

Medard Gabel is the Executive Director of the non-profit research and development organization EarthGame. He also leads BigPictureSmallWorld, the Global Solutions Lab and is the former executive director of the World Game Institute and Director of The Cornucopia Project and the Regeneration Project at Rodale Press. He has done work for Tanzania on regenerative agriculture, as well as work in Costa Rica, Spain, The Netherlands, Japan, China, Malaysia and elsewhere. He has written six books on world food and energy problems and solutions, the U.S. food system, multinational corporations, and strategic planning:

  • Energy, Earth and Everyone, (Straight Arrow Books/Simon & Schuster, 1975)
  • Energy, Earth and Everyone, (Second Edition, Anchor Press/Doubleday, 1980)
  • Ho-Ping: Food for Everyone, (Anchor Press/Doubleday, 1979)
  • Empty Breadbasket? The Coming Challenge to America’s Food Supply and What We Can Do About It, (co-author) (Rodale Press, 1982)
  • Environmental Design Science Primer, (co-author), (Department of HEW; Office of Environmental Education)
  • Global Inc. An Atlas of the Multinational Corporation, (The New Press, 2003).
  • Designing the World to Work for Everyone— Strategies for Reaching the Millennium Development and Sustainable Development Goals (BigPictureSmallWorld, 2010, 2012, 2014, 2016, 2019)
  • Design Science Primer, (BigPictureSmallWorld, 2016)

Mr. Gabel has designed and developed a variety of global problem solving and visualization tools (such as the World Game and Earth Dashboard), software applications, including global databases, Internet based global simulations, games and short films. He has worked as a consultant and/or run workshops for the UN, US Congress, the governments of the Netherlands, Tanzania and Spain, as well as World Bank, UNEP, GM, Motorola, IBM, Chase Manhattan Bank, Exxon, AT&T, DuPont, British Airways, and other multinational corporations. He worked with Buckminster Fuller for 12 years on a variety of projects— from work on a Regenerative Resource Industry to participating in the first and designing and running subsequent World Game Workshops, to organizing Fuller’s archives, arranging the 42-hour video lecture by Buckminster Fuller presenting “everything I know”, and designing multiple versions of the World Game while Executive Director at the World Game Institute (these included the World Game Climate Change Game, World Environment Game, World Diversity Game, and the online NetWorld Game). He is now working on WorldGame 2.0 with colleagues from the World Game Institute, the Global Solutions Lab and writing a number of books.